![]() MO2 reads from and writes to a couple of folders in documents/ and appdata/local/ that get created when installing the game, unfortunately, the GoG version uses different folders. GoG Skyrim isn't supported by the current MO2 release. Or is there a way to simply copy all the Enderal files into a copy of the Skyrim folder, overwriting files? I'd like a "portable" version where everything is in one folder.Īnyway, thank you for your help and insights. I'd much prefer as simple installer like it's the case with Nehrim or a solution like with the Steam-version of Skyrim. Has anybody found a way to run Enderal or is there something I did wrong?īy the way: If find this a rather cumbersome way to run Enderal. I also deactivated my virus scanner to avoid its interference but it didn't help. Unfortunately only Skyrim gets started this way. I downloaded and unpacked the most recent skse64_loader-files into the Skyrim folder (the one compatible with the GOG version of Skyrim) and run skse64-loader.exe I downloaded the Enderal-files from the torrent and copied them into the "mods" folder in Mod Organizer 2's own folderĦ. I opened a new instance for Skyrim SE within Mod Organizer 2Ĥ. I installed Skyrim (the Special Edition as recommended)ģ. Unfortunately I'm unable to run the total conversion itself. I tried to install it, following the "How to install" section here: Message : Font 'Verdana' does not support style 'Regular'.Īt ()Īt (FontFamily family, Single emSize, FontStyle style, GraphicsUnit unit, Byte gdiCharSet, Boolean gdiVerticalFont)Īt (String familyName, Single emSize, FontStyle style, GraphicsUnit unit, Byte gdiCharSet, Boolean gdiVerticalFont)Īt just read that Enderal SE now officially works with the GOG-version of Skyrim: Message : Exception has been thrown by the target of an invocation.įuntion : Void SerializationInvoke(System.IRuntimeMethodInfo, System.Object,, ByRef)ĭata : Īt (IRuntimeMethodInfo method, Object target, SerializationInfo info, StreamingContext& context)Īt .CompleteISerializableObject(Object obj, SerializationInfo info, StreamingContext context)Īt .FixupSpecialObject(ObjectHolder holder)Īt .DoFixups()Īt .(HeaderHandler handler, _BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)Īt .(Stream serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)Īt (Int32 typeIndex)Īt ._LoadObjectV2(Int32 pos, ResourceTypeCode& typeCode)Īt 2(Int32 pos, ResourceTypeCode& typeCode)Īt (Int32 pos)Īt .get_Entry()Īt .get_Current()Īt (CultureInfo culture, ResourceSet& resourceSet)Īt (Object value, String objectName, CultureInfo culture)Īt (Object value, String objectName)Īt Launcher_01.formPanBase.InitializeComponent()Īt Launcher_01.mainPan.InitializeComponent() Main - Initialize forms: Exception occurred!Įxception type: Įxeption name : TargetInvocationException Func - RWP: C:\SteamLibrary\steamapps\common\Skyrim\ top level Func - RWP: C:\SteamLibrary\steamapps\common\Skyrim\EnderalLauncher\backup\ top level Func - RWP: C:\SteamLibrary\steamapps\common\Skyrim\EnderalLauncher\update\ recursive Func - RWP: C:\SteamLibrary\steamapps\common\Skyrim\EnderalLauncher\system\ recursive Operating System: Microsoft Windows NT Service Pack 1 Here is the log of my recent attempt, hopefully it can help.Īpp start location: C:\SteamLibrary\steamapps\common\Skyrim\ NET framework 4.5 but since I already had it nothing changed. Hello, every time I try to run the launcher I am met with the error "Enderal Launcher has stopped working", I've tried running the exe as admin, adding exceptions to the program in my firewall/antivirus, reinstalling skyrim, removing write protection from the skyrim folder, tried to use the 64bit launcher, also reinstalled.
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